class HolyHandGrenadeBPickup extends SRKFWeaponPickup;

simulated function RenderPickupImage(Canvas C)
{
  C.SetPos((C.SizeX - C.SizeY) / 2,0);
  C.DrawTile( Texture'KillingFloorHUD.Trader_Weapon_Images.Trader_Bullpup', C.SizeY, C.SizeY, 0.0, 0.0, 256, 256);

}

defaultproperties
{
     Weight=1.000000
     cost=10000
     AmmoCost=1000
     BuyClipSize=1
     PowerValue=100
     SpeedValue=50
     RangeValue=35
     Description="Holy Hand Grenade"
     ItemName="Holy Grenade [Ultra Weapon]"
     ItemShortName="Holy Hand Grenade"
     AmmoItemName="HHG Ammo"
     showMesh=SkeletalMesh'SCAnimations.HHGrenadeMesh'
     AmmoMesh=StaticMesh'KillingFloorStatics.L85Ammo'
     CorrespondingPerkIndex=6
     EquipmentCategoryID=2
     InventoryType=Class'PerksSimHostOrg.HolyHandGrenadeB'
     PickupMessage="You got the HolyHandGrenade"
     PickupForce="AssaultRiflePickup"
     StaticMesh=StaticMesh'SCStaticMeshes.HHGrenadeSM'
     DrawScale=0.300000
     CollisionRadius=25.000000
     CollisionHeight=5.000000
}
